Monthly Studio Report: March 2018

Monthly Studio Report: March 2018

Welcome to March’s Monthly Studio Report with updates from all our studios to provide insight into what they’ve been working on.

This month, the team delivered Alpha 3.1, the first quarterly release of 2018, continued development of Squadron 42, and much more. With that said, let’s get to it.

March saw major developments in Spectrum with a new release to PTU and Public, a new connectivity API between the platform and the game services, and cosmetic upgrades to promotion pages.


Spectrum version 3.7.4 was released to PTU. This version included custom roles, custom emojis and a user block list. The release to PTU gave the team much needed insight, and as a result they created a list of improvements around these features to be included in the live release. The team had help from the Evocati, who have been instrumental in hunting down bugs and providing direct feedback, in preparation for the live release of 3.7.4. The UX and Design Team has been building interactions for organizations in Spectrum, which includes direct interaction and survey support with Evocati to ensure that the teams are building with community needs at the forefront. Over the next month, Turbulent’s Spectrum development team will refocus their efforts on the game overlay, work towards 3.2 deliveries, and make process changes to align their efforts with CIG’s internal pipeline.


Some minor changes were made to the Launcher, with the latest version, 1.0.1-alpha, including consistency check and bug fixes that affect the analytics reporting.


The team continues to make minor adjustments to the site’s new elements. You may notice some changes to readability as well as the resolution of some bugs on IE11. The biggest platform changes are not visible to the user. The team rebuilt the Backend API to prepare for new services with Diffusion. Although the work is not complete, the team took on this three-week crunch project to build the base required to move forward. The rework will open the door for new features, most notably Spectrum chat. A new weekly newsletter was launched, with a cleaner sleeker design, includes optimizations for those reading on mobile phones.


The knowledge base designs have been approved and are in development. This project is needed resource for backers and the Player Relations Team. Here’s a sneak peek at the final designs. The site’s contact form and mobile design are being polished to provide the best possible user experience. The objective is to help citizens find the information they need, and reduce queue times when they need help from Player Relations.


The team supported the setup and design for the St Patrick’s and 3.1 Flyable promotion. It was exciting to see all the in-game shots coming from the new 3.1 flyable ships, and integrate them into the design of the sales page. You can visit the sale here. And this is how quickly a quarter of a year can pass. After announcing the switch to a quarterly release cycle at last year’s CitizenCon, everyone at Cloud Imperium Games was eager to hit this self-imposed deadline and provide players with a content update. The team even provided the community with a public roadmap updated directly from internal project management tools. The weeks leading up to the Alpha 3.1 release have been hectic, but the team made the deadline and released the first update of 2018! Thanks to all the dedicated testers who helped make the release of Alpha 3.1 possible. The entire CIG team sincerely appreciates your efforts during the Evocati and PTU phases, and hopes you have a blast playing the latest version on the live servers! Even with Alpha 3.1 in the hands of all backers, the team isn’t going to rest. The Alpha 3.2 Feature Survey took the opportunity to reassess development priorities with feedback from the community. It let you vote on what features you were most excited to see implemented or improved, ensuring a fun and lasting gaming experience. Voting is closed, but you can check the results on this page. As always, the team produced content across various social media channels. If you haven’t already, check out the new crowd favorite Calling All Devs, where Jared Huckaby calls developers from his desk to ask questions voted on by the Star Citizen community. Episodes of Around the Verse focused on performance and optimization, the AI on the living Idris, the sounds of science, and a magnificent Ship Shape featuring the impressive Aegis Reclaimer and the nimble Tumbril Cyclone. Speaking of ships, the Aegis Vulcan was the first concept ship in 2018 and a gateway to a versatile support career in Star Citizen. The team celebrated St. Patrick’s Day with special offers and the Constellation Phoenix Emerald – an appropriate variation to celebrate the spirit of the Irish holiday. Alongside the promotion ran a St. Patrick’s Day Screenshot contest where you had the opportunity to win game packages, including the aforementioned Phoenix. Check out the event thread to see all the entries. Well done everyone and congratulations to the winners! Also, the team celebrated a marvelous milestone when the number of citizens hit the 2,000,000 mark! Thank you for joining us on this journey. You inspire us every day through your creations, and we’re happy to be part of such an active and creative community. And with that, see you in the ’verse!

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